For a campaign focusing on this sort of action I would suggest GURPS Psionic Powers, GURPS Psionic Campaigns, GURPS Psi-Tech, and. Harnessing the unfathomable power of the mind isn’t as easy as it sounds! Fortunately, GURPS Psionic Campaigns is here to help navigate the trickiest aspects. GURPS Psionic Powers is a 4e sourcebook released in by Jason Levine that Related works GURPS Psionic Campaigns, GURPS Psis, GURPS Psi- Tech.

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GURPS Psionic Campaigns – PDF Free Download

I am looking to develop a PsionicS source back for a Space Opera campaign using the Genesys rules system. While I am working on the basis template. I would welcome suggestion for the Psionic skills to put in as standard. Psionics is basically magic with a different flavor, like the Force from Star Wars or biotics from Mass Effect.


I think the most important ingredient will be your flavoring of the psionics skill. Once you explain how it works, and what kind of limitations to learning and application there are, the rest should fall into place. Definitely check out the Star Wars RPG source material for examples on the effects for example, the “Move” power accomplishes a whole host of effects.

A Force die might be an interesting alternative to a system with multiple skills for psionics.

But in the absence of a pervasive “dark side of the Force” story element, it ends up being more of a bother than anything—especially since you’re more likely to hit black pips than you are white. Sure, but then why not just use the regular narrative dice, which have Threat on them?

They can cause strain, plus other possibly interesting effects. You need to be a member in order to leave a comment. Sign up for a new account in our community.

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GURPS Psionic Powers | GURPS Wiki | FANDOM powered by Wikia

Already have gurpz account? Share this post Link to post Share on other sites. Posted May 30 edited. Edited May 30 by SavageBob. The black pips could just have a consequence.

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GURPS Psionic Powers

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